A downloadable game for Windows, macOS, and Linux

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ESCAPE THE SLAUGHTERHOUSE! Survive an infinite onslaught of hungry butchers trapped in a simulation and try to find a way out!
Estimated game play time : 5 minutes

CONTROLS:

ATTRIBUTION:
Lamb Model & Animations: Red Deer 
https://www.artstation.com/radbill
PBR Materials CC0 from
https://ambientcg.com
https://www.texturecan.com
https://polyhaven.com
https://www.sharetextures.com
https://freepbr.com
Lens Dirt: Lens Dirt Texture Pack #1 CC0 by zisongbr
https://opengameart.org/content/lens-dirt-texture-pack-1png
Fonts: Home Video CC0 by GGBotNet + Swansea CC0 by Roger White
Flashlight Cookie: Light #3 from Particle Pack CC0 By KenNL
VHS Overlay: RIVER RIVERNET
Chainsaw Sounds: Chainsaw Massacre Sample Pack by Caelum Audio Additional Sound Effects: Freesound.org
Soundtrack: Tripping House & VOXOR
https://soundcloud.com/voxormusic

Dead Meat 3D

Updated 22 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Release date Apr 27, 2025
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsTripping House, Cosmic Raycast
GenreSurvival, Puzzle, Simulation
Made withUnity, Blender, GIMP, Substance Painter & designer, Audacity, FL Studio
Tags3D, Arcade, Doom, Farming Simulator, Halloween, Horror, Third Person, vhs
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Joystick, Playstation controller
AccessibilityHigh-contrast
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

Windows 240 MB
macOS 261 MB
Linux (Experimental) 310 MB
DeadMeat3D SteamDeck Assets.zip 3.3 MB

Development log

Comments

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(+1)

Veal was harder than Hyper-Jungle for some reason. Huge oversight, you never told the player what you want from them. Even after checking the controls, I was never told what to use my psychic powers on, and I only realized that the little lights on the walls and the fan-vent-things are interactable when I saw the video below my post, and even then you don't clearly tell us what you want from us, because he was jumping at the lights when you can hit them from a whole ass room away. Another problem is that you can agro guys on the floor above you and they'll start running at you so when you find the stairwell there's like, half a floor of dude in the door stopping you from going anywhere and then you die. Also the flashlight doesn't light up shit. No wonder estimated play time was 5 minutes, no one can stand to play any longer than that.

(-1)

Hey thanks for playing and taking the time to explore some of the slaughterhouse's features! Perhaps there never was an objective, but still in an era of gaming that heavily relies on "spoonfeeding", you used your ingenuity and "searched"!

(+1)

There was an objective. You give players a score counter that goes up when they interact with the mechanics of the game, that's an objective. Telling players how to make the number go up in a game about making a number go up isn't "spoonfeeding" it's basic explanation of a goal. Sneer quotes aren't helping you make your case, in fact it makes you look like you have no real answer to my criticism and are defaulting to being an asshole.

(-1)

Thats fair, alpacalord! Veal is easier than Hyper-Jungle because “escape” is technically easier to achieve earlier than in the other difficulties. In addition, the movement speed and aggression of the slaughterhouse workers are turned down. Hope that helps!

Funny how I explained how you were wrong and instead of explaining yourself or defending your choices, you walk backwards to a different criticism I had, and you couldn't even be fucked to pay attention to what I said in the first place! Really shows how receptive you are to comments and critiques.

(+1)(-1)

Muito bom, porém difícil

obrigado, máscara legal!